WhoBuilt

OpenJarvis

Also known as Open Jarvis

Key facts

Capabilities
runs personal AI inference, agent execution, memory, and learning on-device

From talks

Results and examples shared in single talks

Timeline 1

Dated events, newest first. Open the sources under any item.

How we verify
20261 event
  1. as of Sep 2026Capability
    Runs personal AI inference, agent execution, memory, and learning on-device
    “the core of a personal AI stack—model inference, agent execution, memory, and learning—entirely on-device” 39:22
    Unverified1 source· Talk

Talks 2

1:00:11
Why The Harness Matters More Than The Model

The talk argues that an agent’s harness: the software layer that connects an LLM to tools, memory, compute, and the outside world, can matter as much as the model itself. It traces harnesses from simple prompting and tool use to systems that manage context, coordinate persistent subagents, and improve their own prompts or code. The speakers present Prime Agent and OpenJarvis as examples of harness design for long-running research and on-device personal AI, and describe QM as YC’s open-source work assistant. Across the examples, they emphasize expressive agent-controlled tools, long-horizon evaluation, efficient context management, and careful permissions.

Sep 7, 2026· 1 h 0 minDiscussed 17:23
1:16:24
Lessons From Training Composer At Cursor And Building Meta/Nvidia Compute Clusters

The talk brings together five presentations on specialization across AI chips, GPU kernels, inference infrastructure, and simulation. Stuart explains how ParallelKittens uses different transfer mechanisms and scheduling strategies to make multi-GPU kernels fast and maintainable. John argues that improving local models and accelerators could shift much inference away from data centers, while Mark describes how AI-generated GPU kernels create new challenges for benchmarking and correctness. Misha discusses matching different inference phases to different hardware, and Brennan shows how entity-component-system design can make GPU-based game simulation more than 100 times faster than CPU baselines.

Jul 29, 2026· 1 h 16 minDiscussed 30:35