32:55Fernando Ruiz traces the PlayStation App’s evolution from its 2011 launch through its React Native rewrite and the PS5 generation. He explains how the earlier codebase’s overlapping shared and core sections made it difficult to place code and onboard contributors, then describes a three-layer architecture: application, features, and core, with rules to limit dependencies between features. That structure supported growth from a handful of features and two teams to more than 20 features and over 17 teams, alongside higher contribution rates and 99.8% crash-free releases. The talk also covers the costs of that scale, including harder onboarding and component reuse, and urges teams to agree on architecture and processes and adapt them as needed.