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Baidu's AI Lab Director on Advancing Speech Recognition and Simulation

Aug 11, 2017· 30 min· 5.9K views·Watch on YouTube

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Adam Coates, director of Baidu’s Silicon Valley AI Lab, discusses speech recognition, speech simulation, and bringing AI research into products in an interview with Y Combinator.

Research aimed at reaching users

Coates says Baidu Research connects cutting-edge AI research with business and product needs. The lab’s mission is to create AI technologies that can significantly affect at least 100 million people. It sometimes takes on basic research problems, then works through the final steps needed to bring the results into products.

Scaling speech recognition

Baidu’s Deep Speech began as research into making voice interfaces work across everyday settings, accents, and speaking distances. Coates says the team scaled neural networks and training data; its English system uses 10,000 to 20,000 hours of audio, while Mandarin systems use more for top-end products. The system learns to map audio directly to text instead of relying on multiple hand-engineered stages.

Learning speech with less labeled data

Coates describes two research directions for reducing the data burden. Text-to-speech systems could learn common properties from many voices, then adapt to a new voice with less audio. For speech recognition, unsupervised learning could let a system learn how speech works from raw audio before it is taught a language.

Making speech practical in products

Coates says better recognition could support voice-first products, such as Baidu’s TalkType keyboard, rather than adding speech as a secondary feature. He emphasizes latency: even the difference between 50 or 100 milliseconds and 200 milliseconds can be noticeable. The team adapted its research model to respond with less future audio context, while continuing to work on noisy rooms, overlapping speakers, and long-form transcription.

Building adaptable teams and applications

Coates says synthetic media raises social questions that call for critical thinking, while speech interfaces may help people who cannot easily type, including his mother, who has muscular dystrophy. He also describes a need for flexible engineers who can connect research with GPUs, production systems, product teams, and user experience. He values self-directed people who keep learning and take responsibility for getting research into users’ hands.

Takeaways

  • Set a concrete user impact goal to guide research priorities and product work.
  • Treat data scale and labeling cost as core design constraints in speech systems.
  • Measure latency as part of the user experience, not just model accuracy.
  • Build speech interfaces around real use cases such as accents, noise, and overlapping speakers.
  • Develop engineers who can carry work across research, infrastructure, and product.

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