The creator aimed to reproduce the classic gameplay while adding visual changes and new features. The clone includes the ship, invaders, blockers, score, and lives.
Space Invaders using Python
An unidentified creator from leerob presents a Python and Pygame clone of Space Invaders.
The original game had five rows of 11 enemies. This version uses 10 enemies per row to fit the screen without making the formation feel crowded.
Enemies use different colors to indicate their point values, and the game uses a space image instead of a black background. The ship design is based on Galaga rather than the original game's ship.
Once the player scores more than 1,000 points, the ship gains dual lasers. The creator presents this as a gameplay upgrade before showing the finished version.
Takeaways
- Tune the number of on-screen objects to fit the available display area.
- Use color to communicate gameplay information such as enemy point values.
- A familiar game can be refreshed with a new setting and visual design.
- Tie an upgrade to a clear score milestone to reward player progress.
Mentioned in this talk
Search inside this talk
What was claimed 4
- usesSpace Invaders uses Pygame
“using Python and Pygame”
YouTube Unverified1 source· Talk
- usesSpace Invaders uses Python
“clone ... using Python”
YouTube Unverified1 source· Talk
- metricSpace Invaders: 10 enemies per row
“I chose to use only 10 per row”
YouTube Unverified1 source· Talk
- featureSpace Invaders: Ship changes to dual lasers when score exceeds 1,000 points
“When you score over 1,000 points, the ship changes to dual lasers.”
YouTube Unverified1 source· Talk











