Diana describes building Atheer Reality, an augmented reality SDK that let developers create experiences for multiple platforms. The startup joined YC and was later acquired by Niantic, where Diana led AR platform work used in games including Pokémon Go.
Apple Vision Pro: Startup Platform Of The Future?
Speaker
Diana, a YC group partner and former AR startup founder, discusses Apple Vision Pro’s technology and startup potential with the hosts of YC’s The Light Cone.
Diana contrasts optical AR, which overlays digital content on a direct view of the real world, with Vision Pro’s video pass-through approach. She says pass-through avoids some difficult optical problems, while eye tracking helps render greater detail where the user is looking and manage the device’s power and heat.
Vision Pro combines Apple’s M2 and custom R1 processors with more than 10 cameras, LiDAR, and eye-tracking cameras to process its view of the world. Diana connects this work to robotics techniques such as SLAM, which self-driving cars also use to locate themselves. She sees eye tracking and spatial design as new interface tools, while noting that developers are still discovering useful interactions.
The hosts compare Vision Pro’s prospects with the iPhone’s early days. Diana says mobile companies such as Instacart and DoorDash emerged years after the iPhone launched, as adoption and app platforms matured. She warns that an expensive headset could remain a niche product unless it eventually reaches a broader market and attracts an app ecosystem.
The discussion considers high-value professional uses, such as helping traders explore many screens of information, while noting that many spatial apps remain flat 2D. Diana says YC evaluates applications on their own merits and looks for founders with strong, sustained interest in the field. She advises against building for a new platform just because it is fashionable.
Takeaways
- Treat a new platform as a long-term bet: broad adoption and strong companies may take years to arrive.
- Look for a real user problem that benefits from spatial interaction, rather than adapting an existing app to the headset.
- Build platform expertise early if you have sustained conviction and can tolerate a slow path to adoption.
- Study the interface tools available, including eye tracking and depth, because developers are still finding effective patterns.
Mentioned in this talk
Sequoia
MiniMax M2Search inside this talk
What was claimed 15
- role atDiana is group partner at
Y Combinator
“Diana is a group partner at YC.”
YouTube Unverified1 source· Talk
- foundedDiana founded Atheer Reality
“We went through YC with a startup called Atheer Reality.”
YouTube Unverified1 source· Talk
- role at
“I ended up heading a lot of the AR platform work there.”
YouTube Unverified1 source· Talk
- acquiredNiantic acquired Atheer Reality
“We got acquired by Niantic.”
YouTube Unverified1 source· Talk
- feature
Vision Pro: Variable rendering gives higher pixel density at the user’s focal point“Wherever you look, the pixel density at your focal point renders with higher fidelity.”
YouTube Unverified1 source· Talk
- uses
Vision Pro uses eye tracking“One of the foundations ... is eye tracking.”
YouTube Unverified1 source· Talk
- metric
Vision Pro: Over 10 cameras“This has over 10 cameras.”
YouTube Unverified1 source· Talk
- uses
Vision Pro uses
MiniMax M2“The M2 handles regular CPU workloads.”
YouTube Unverified1 source· Talk







