WhoBuilt

NYU Game Center

Also known as Game Center, NYU's Game Center

Key facts

People
Frank Lantz, Director
Capabilities
Its curriculum teaches coding, artistic thinking, game studies, and close reading.

Timeline 2

Dated events, newest first. Open the sources under any item.

How we verify
People1Capability1
20182 events
  1. as of Dec 2018Capability
    Its curriculum teaches coding, artistic thinking, game studies, and close reading.
    “We teach everybody how to code.” 32:31
    Unverified1 source· Talk
  2. as of Dec 2018People
    Frank Lantz is Director at NYU Game Center
    “We do that by recruiting talented people in the first place.” 31:20
    Unverified1 source· Talk

Talks by NYU Game Center 1

1:09:15
Director of NYU's Game Center and Creator of Universal Paperclips

Frank Lantz argues that games create meaning through the gap between a simulation and real life, letting players become absorbed in an activity and then reflect on what it means. He describes game design as shaping spaces for thinking and doing, and sees games such as Universal Paperclips and Shadow of the Colossus as examples of that double movement. He discusses how communities can develop games and play styles through modding, why deep competitive communities matter, and how games can become sports over time. He also explains how NYU's Game Center teaches both coding and artistic judgment, and why creative work and entertainment are hard to predict.

Dec 20, 2018· 1 h 9 min 31:20