WhoBuilt

Key facts

Capabilities
The player acts as an AI making paper clips, gaining computational resources and pursuing an arbitrary goal.

Timeline 3

Dated events, newest first. Open the sources under any item.

How we verify
Built2Capability1
20183 events
  1. as of Dec 2018Built
    Nick Bostrom built Universal Paperclips
    “It was inspired by a thought experiment from Nick Bostrom's book” 11:00
    Unverified1 source· Talk
  2. as of Dec 2018Capability
    The player acts as an AI making paper clips, gaining computational resources and pursuing an arbitrary goal.
    “You play as an AI that makes paper clips.” 9:25
    Unverified1 source· Talk
  3. as of Dec 2018Built
    Frank Lantz built Universal Paperclips
    “your most recent game, Universal Paperclips” 9:09
    Unverified1 source· Talk

Talks 1

1:09:15
Director of NYU's Game Center and Creator of Universal Paperclips

Frank Lantz argues that games create meaning through the gap between a simulation and real life, letting players become absorbed in an activity and then reflect on what it means. He describes game design as shaping spaces for thinking and doing, and sees games such as Universal Paperclips and Shadow of the Colossus as examples of that double movement. He discusses how communities can develop games and play styles through modding, why deep competitive communities matter, and how games can become sports over time. He also explains how NYU's Game Center teaches both coding and artistic judgment, and why creative work and entertainment are hard to predict.

Dec 20, 2018· 1 h 9 minDiscussed 9:09