WhoBuilt

user research

Also known as UXR, UX feedback, user testing, traditional UXR

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Talks 5

40:29
Claude Cowork Tutorial from Cowork's Design Lead

Jenny Wen explains how she uses Claude Cowork for research synthesis, presentations, and early product ideas, then brings those outputs into team discussions and design iteration. She describes how Cowork grew from a year of prototypes and technical experiments into a product shipped during a ten-day push, and how its interface evolved toward a shared task list. The talk also covers Anthropic’s lightweight planning, internal feedback practices, and short-horizon visual product visions. Wen encourages designers to adapt to changing tools and use their engineering peers’ experimentation as a model.

Mar 29, 2026· 40 minDiscussed 5:16
56:31
Google Photos Product Lead and Bump Cofounder

David Lieb recounts how Bump grew through word of mouth, then explains why its low-frequency use made it difficult to build a venture-scale business. Talking to users led the team from Bump to Flock and then PhotoRoll, whose ideas and team were acquired by Google and helped shape Google Photos. The talk emphasizes finding durable user needs, measuring retention, and testing products with users rather than focusing too early on technical polish or growth. Lieb also discusses how to build support inside a large company and how AI can solve human tasks at scale.

Apr 10, 2019· 57 minDiscussed 13:23
57:14
Running Your Company

Patrick Collison explains how Stripe’s early growth came from working directly with users, watching how they used the product, and quickly fixing problems. He describes how he and his brother John shared leadership, and why founders need clear ways to resolve disagreements as a company grows. Before product-market fit, he recommends focusing on rapid iteration and qualitative feedback; afterward, companies should deliberately build the organization and go-to-market functions needed to serve more of the market. He also discusses hiring, decision-making, company culture, and Stripe’s ambition to make it easier for businesses around the world to operate.

Oct 3, 2018· 57 minDiscussed 2:14
1:06:45
Design for Startups

Garry Tan explains design as building useful products that also delight users, with empathy and a clear understanding of the problem at the center. He breaks startup design into product design, interaction design, and visual design, then walks through tools such as user research, personas, requirements, prioritization, wireframes, and usability testing. He recommends clear instructions, familiar interaction patterns, visual hierarchy, and removing unnecessary ornament. He closes by arguing that founders should treat customer support and user feedback as ongoing parts of product design.

Sep 19, 2018· 1 h 7 minDiscussed 31:48
17:37
Building out a Marketplace in Education

Preston Silverman explains how he founded RaiseMe to make college scholarships available to students earlier, as they progress through high school. He describes testing the idea, choosing colleges and universities as funding partners, and building marketplace density by focusing on particular regions. RaiseMe’s growth came through student sign-ups, partnerships, grants, and later fundraising, while Silverman’s work shifted from customer research and selling to setting direction, recruiting, and fundraising. He closes with advice to stay patient, learn from mistakes, and help students with guidance and career decisions as well as financial aid.

Dec 4, 2017· 18 minDiscussed 11:57