WhoBuilt

There's an Art to Getting Brilliant People to Surprise Themselves

Dec 6, 2017· 1 h 2 min· 4.5K views·Watch on YouTube

Speaker

Kevin Slavin, working at The Shed and previously at MIT’s Media Lab and Area/Code, talks with Y Combinator about institutions, creative collaboration, emerging technologies, and making cultural work.

Institutions create shared context

Slavin questions whether universities can keep relying on models that may no longer serve students, noting that about 15 U.S. universities go bankrupt each year. He sees schools and cultural institutions as places that connect people to a larger community and shared ideas. Friendships and professional ties also shape what people can do and who they become.

Drawing out brilliant collaborators

Although Slavin studied sculpture, he learned to work across fields by partnering with people who have deep expertise. He describes his role as starting with an idea, then bringing in collaborators who expand it and help find the next person who can take it further. He also helps explain the work’s value to funders, drawing on eight years in advertising.

Experimenting before a market exists

At Area/Code, Slavin and Frank Lantz built a game design shop that tried new technologies as they appeared, including cell-site location, early GPS phones, iOS, and Facebook games. The approach meant repeatedly solving technical problems without building on the previous project, but it prepared the team to enter new platforms as they scaled. Slavin says they grew to about 40 people without making growth the priority.

Building a cultural institution around ideas

At the Media Lab, Slavin moved from games toward biology and explored cities as living systems, including through the idea of urban metagenomics. He says that work was meant to communicate an idea through culture, rather than primarily to publish scientific information. At The Shed, he wants artists and scientists to shape work without starting from a fixed format, and sees risk as part of that process.

Using technology to gather people

Slavin describes plans for The Shed that included phone-based tickets, live digital broadcasts, and commissioning scientists to create work for a museum setting. He argues that a live event can connect people at the same time across a building and the internet, instead of being treated mainly as an archive. Shared attention, he says, can be a valuable part of what cultural institutions offer.

Takeaways

  • A collaborator can add value by starting an idea, finding the right experts, and helping each person extend the work.
  • Explain a project’s value in terms its audience or funder can understand, while keeping the story true.
  • Experimenting with emerging technologies can build skills that matter when those technologies reach a larger audience.
  • Let the idea determine the medium; fixed formats can limit what a collaboration or institution can create.
  • Design audience experiences around how people gather and pay attention, not only around the event itself.

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